I didn’t remember leaving the pub – I still don’t remember being in the pub, for that matter – and I didn’t know where I was, either.
Some of the landmarks looked familiar, though. The statue of a rampant horse in the town square, standing out beneath the waning light, and if the horse is there, then I know the bus-stop is somewhere close by, even if, in my delicate state, I can’t be certain which direction it is.
Then I fell on my face. I landed, and rose again, with an unpleasant curse, but when I managed to stand up again, I had been reoriented by some 90 degrees.
Through the fog of alcohol, and the pain of hitting the ground, I think I can spy the arches of McDonald’s somewhere in front of me, and the horse-statue is somewhere to my left. Now I have two landmarks instead of the one, it must surely make my journey to the bus-stop a lot easier.
I might not reach my destination any time soon, but I’ve got more of an idea where I am going. The chances are that my distances are still out, but at least I am pointing in the right direction.
And the same idea is afoot with the training schedules I am doing in FM. Beyond the blindingly obvious – not killing your players by making every single session a physical one – I don’t really know what works, and what won’t.
But I am hopeful that training schedule 12 has given me the first glimpse of the rearing horse-statue, standing whitish somewhere in the distance. Whether that is the case or not, I will get home to bed eventually – but there will certainly be a lot of stumbling, and swearing, yet.
UPDATE: the latest update to the table, March 8, labelled *026, would suggest that alternating sets of schedules are more beneficial than just one, repeated. That’s interesting, and something I’ll be doing further work on.